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I-Tech Grant Program: STEAM Rooms

Programming and equipment information about what students can use in the computer lab and STEAM room in the South Campus Library and Learning Commons.

Welcome!

Welcome to our STEAM room guide! 

 

These resources will benefit students with any level of programming experience. 

Whether you're already an IT student or you want to have as many skills as possible for this tech driven world, you will find this room to be of great help.  A resume with some computer programming experience  will be of interest to a potential employer.

 

Come in to learn how simple programming skills can be a fun, creative adventure!

Getting Started

All students are welcome in the STEAM room as it is meant for beginners and advanced makers alike.  

 

This is a safe place to experiment and explore your creativity. 
 
Only your imagination and skills limit you but those can grow stronger and better with practice!

 

Click on the tabs above to learn about the different resources available and links to a wide range of projects

Important Guidelines

Important guidelines:

  • All items must be checked out for in library use with the LLC staff member. 

Equipment

Available tools/resources to use in the STEAM room:

  • 3D Printers

  • 3D Scanners

  • 3D Pens

  • Raspberry Pi 3

  • Arduino kits

  • Robotic kits

  • Accessory kits to use with both Raspberry Pi and Arduino

  • Podcasting microphones

  • Photography light boxes

  • Tools

 

Coming Soon-Kits for I-Tech or IT students to check out:

  • Raspberry Pi with mini keyboard
 

 

    Raspberry Pi Foundation logo

 

 

Workshop Calendar

What does STEAM stand for?

Wondering what STEAM stands for? 

Science
Technology
Engineering
Art
Math
 

A STEAM room is like a makerspace where all sorts of creators and creations are welcome.  

 

The term makerspace can cover a lot of different places and this quote explains:

 

Makerspaces, Fab Labs, Hackerspaces - these are all monikers for today's new hubs of community creation and learning. They are places to invent, tinker, build, and explore among like-minded individuals and fellow enthusiasts.  They are as much about the tools and equipment found therein as they are about the spirit of creativity and pursuit of knowledge that encompasses them.

Burke, John. Makerspaces : A Practical Guide for Librarians. vol. Second edition, Rowman & Littlefield Publishers, 2018. Practical Guides for Librarians. EBSCOhost, db08.linccweb.org/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1650023&site=ehost-live.  Accessed 29 Aug 2018.
emphasis added