iPad in Education for Dummies by Sam GliksmanThe easy way to effectively implement iPads in the classroom The iPad is a natural fit for education in the 21st century, and this hands-on guide shows you just how to implement it in your educational institution. iPad in Education For Dummies serves as a roadmap for the device's successful use as an education tool--from both a personal and institutional perspective. It examines why the iPad is a perfect fit for contemporary educational needs, how to purchase and deploy them within an organization, and outlines best practices, tools, and apps for their educational use across all curricula and grade levels. A cross between a powerful computer, iPod, game console, and e-reader, the iPad is an ultraportable--and ultra cool--touch device from Apple. In 2013, the iPad was deployed in Chicago Public Schools, LA Unified School district, Oxnard School District in California, and Raleigh County Public Schools in West Virginia, to name a few. In this new edition of iPad in Education For Dummies, you'll find the latest coverage of interactive media and augmented reality apps, creating and publishing class books and textbooks, moving from lectures to interactive classroom presentations, setting up digital student profiles, and much more. Includes up-to-date coverage of Apple's iPad hardware and iOS software Covers managing classroom workflow challenges, including how to distribute, share, collaborate, and collect digital documents Written by one of the foremost authorities on iPad deployments in schools Provides clear information on what decisions you need to make to deploy and use the iPad effectively in the classroom If you're a school administrator, teacher, or educational IT specialist who is considering deploying the iPad in the classroom, this handy guide has everything to set you up for success.
iPad in Education for Dummies by Sam GliksmanIt's easy to bring the incredible iPad experience to your classroom today! The iPad is a natural fit for education in the 21st century, and this straightforward, full-color guide shows you just how to deploy it effectively in your educational institution. From understanding how iPads can be used for different learning styles to managing iPad content and classroom use, finding the apps to complement your curriculum, creating interactive lessons, and beyond, author Sam Gliksman, a sought-after consultant on integrating technology in schools, answers all your questions. Helps teachers and administrators see how to use iPads effectively in different grades, classroom settings, and curriculum levels Explains iPad's built-in media features and the importance of multimedia in modern education Explores iPad best practices, tools, and apps for a successful iPad program in your school Shows how the iPad can be used as a valuable tool for research, collaboration, communication, creativity, and discovery Provides tips and guidance on keeping information updated, managing content, and taking advantage of the iPad as a learning tool iPad in Education For Dummies is your guide to using the world's most popular tablet to inspire and educate your students in a whole new way.
Breaking Through by Barbara Albers HillWhile one-on-one therapy is certainly beneficial, for some children, the process of developing social skills, manual dexterity, and educational competency presents much more of a challenge. Fortunately, the introduction of new and easy-to-use technological devices has created a quiet revolution in the field of special education. It was only a decade ago that the iPad--a portable interactive Internet device--was introduced to the public. Apple's marketing people correctly predicted the iPad's popularity, but they did not expect how uniquely appealing this device would be to children with autism, attention issues, physical challenges, and a host of other learning disabilities. Today, numerous tablets offer programs that can break through the barriers caused by psychological and physical challenges. To understand how you can optimize the use of these devices and select the best programs available, best-selling author and special education expert Barbara Albers Hill has written Breaking Through: Using Today's Tablet Technology with Special Needs Children. The book is divided into two parts. Part One provides the basics of using this new technology. First, it explains the many dimensions available in these machines--animation, color, speech, music, reading, and games. Then, it examines how the interactive nature of these elements combine to capture the attention of children and draw them into any given activity. The book explores a range of individual learning differences--such as ADHD, autism spectrum disorder, cerebral palsy, low vision, Down syndrome, language impairment, and traumatic brain injury--and explains which type of programs are best suited for each challenge. Included are tips on adapting the device to a child's specific condition, as well as practical safety advice. Part One concludes by discussing proven ways in which the programs can be integrated into home and school environments. Part Two provides a consumer's guide to available devices, attachments and software programs, making the book eminently helpful to both teachers and parents. If used correctly, the tablet is a devise that can help develop new pathways in the brain and facilitate learning, socialization, and motor skills. While we may call it a breakthrough in therapy, you may call it nothing short of a miracle.
Call Number: LC4024 .H55 2014 (Deerwood, Kent)
Publication Date: 2014-04-01
The Game Believes in You by Greg ToppoWhat if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. From Greg Toppo, USA Today's national K-12 education and demographics reporter, The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again-right away-and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.