Equipment and workshop information about about the Library and Learning Commons STEAM Labs at Deerwood Center, Downtown Campus, North Campus and South Campus.
SketchUp, formerly Google Sketchup, is a 3D modeling computer program for a wide range of drawing applications such as architectural, interior design, landscape architecture, civil and mechanical engineering, film and video game design.
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.
Special thanks and credit due to Deshawn Thomas for compiling many of the 3D printing and modeling resources for this LibGuide.
3D Modeling Books and eBooks
SketchUp for Dummies by Aidan Chopra; Rebecca HuehlsEBOOK: Design almost anything in 3D with SketchUp Whether you've dabbled in drawing in 3D or are interested in learning the basics of design, SketchUp For Dummies makes it fast and easy to learn the ropes of a powerful, user-friendly tool to bring your design ideas to life. From creating a basic 3D model to showing off your work via 3D print or animation, this all-access guide pulls back the curtain on using SketchUp to do anything from redesigning your house to mocking up the next great invention. With an emphasis on usability, SketchUp has found very wide success as a tool even non-designers can use to make basic drawings. And now, thanks to the insight and expert tips from former SketchUp product director Aidan Chopra and co-author Rebecca Huehls, this easy-to-follow guide makes it more accessible than ever! Create buildings and components Alter the appearance of your model Tour your designs via SketchUp Get quick tips on troubleshooting If you're a designer with sketchy computer modeling skills, SketchUp For Dummies is the trusted reference you'll turn to again and again.
Digital Handmade by Lucy Johnston[PRINT] A dazzlingsurvey of designers who fuse digital fabrication techniques with traditionalcraftsmanship and handwork While the industrial revolution of the nineteenth century diminished the role of the craftsperson in the manufacturing process, the digital revolution has had a less devastating effect. Today's digital technologies have given rise to entirely new working methods, skill sets, and consumer products that don't eliminate, but enrich traditional hand techniques. Digital Handmade presents seventy international designers, artists, and craftsmen who combine the precision and flexibility of computing and digital fabrication with the skill and tactility of the master artisan to create unexpected and desirable objects and products. These pioneers include Louise Lemieux Bérubé, a Canadian artist whose work integrates photography and weaving; Australian jewelry designer Cinnamon Lee, whose designs explore the relationship between hand and machine; and Japanese artists Nendo, who produce ceramic pieces that employ both digital fabrication and ancient traditional methods. Profiles of the designers explore the unique, multifaceted process behind their creations, illustrated by lush photographs of the products themselves. From affordable jewelry, ceramics, and lighting to priceless sculpture and textile art, these works demonstrate that digital technology can support and enhance artisanal techniques with highly individual and innovative results.
Call Number: N7433.8 .J64 2015 (South)
ISBN: 9780500517857
Publication Date: 2015-07-21
3D Reconstruction by Josephine WeberThe study of three-dimensional reconstruction of objects and scenes has been and remains now a widely researched topic. It has been investigated for many applications, for instance, video game development, animation, movies, virtual reality, teleoperating surgery, among other engineering-related applications. In this book, Chapter One reviews preoperative planning and intraoperative navigation based on 3D modeling for retroperitoneal procedures. Chapter Two discusses fringe pattern analysis using phase shifting techniques applied to solid digitalization in Advanced RISC Machine (ARM) architecture. Chapter Three describes the steps for 3D digitalization using a Fourier Transform Profilometry (FTP). Chapter Four compares different wavelet transform for its use in 3D reconstruction.