Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.
Players |
2-10 |
Time |
30 |
Theme |
Card Game Children’s Game |
Mechanics |
Hand Management, Lose a Turn, Matching, Take That |